Volume Features

Square Feet of Capture Space

Motion Capture Cameras

Actors at Once

Our massive space offers over 2500 sq. ft of space to fill, and over 30 feet of usable vertical for stunts and falls. We use 56 Optitrack cameras to track every marker at sub-millimeter accuracy, with over 12 performers at a time supported.

We offer multiple performance capture solutions, so you can get the full extent of your performer’s expressions, moment by moment. Face capture, finger tracking, and on-site photogrammetry scans are all available on request.

We also provide remote direction and remote capture options in the Midwest region. Reach out to learn more!

Pre-Visualization

Take advantage of our Livelink pipeline to see your characters in action directly from the stage to Unreal Engine, and record it all with our virtual camera to do your pre-viz quickly and efficiently. By using motion capture for pre-viz, studios can save time and money by identifying potential issues early on in the process and making changes before production begins.

At Haptix, we specialize in using mocap for pre-viz, and our team of experts can help you visualize and plan out your project to ensure its success.

Retargeting and Motion Editing

At Haptix Studio, we understand that motion capture data often needs to be transferred between different characters and objects. Retargeting is the process of applying motion capture data to a different character or object, allowing the animation to be reused and repurposed. We use MotionBuilder, a powerful 3D character animation software, for our retargeting process. With our expertise in retargeting and ROMs, we can accurately transfer motion data between characters with varying proportions as well as prop objects. Our team can retarget even the most complex animations, ensuring that the final output is of the highest quality and meets your project requirements.

Ready to Reserve?

Fill out the form below with your information and detail of your project. One of our team members will reach out to you soon!

Is this a pre-visualization project?

Do you need performance capture?

Do you need finger tracking?

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